I found an article on Gamasutra about World of Warcraft "teaching the wrong things".
The author makes the point that the game rewards time instead of skill in most cases. I think he's dead-on about most of the game. However, I think he does underestimate the skills taught by trying to get 40 people coordinated. Teamwork and leadership are great lessons, IMHO.
The author also makes some interesting points about the factionilization caused by Warcraft's guild system. That guild vs. guild factions were a direct consequence of game mechanics was something that hadn't occured to me before.
The article also echoes what I said about the PvP system leading to inevitable collusion. Well worth a read.
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